Completion
26. ____________________ refers to the creation of reusable software objects that : 1321013.
Completion
26. ____________________ refers to the creation of reusable software objects that can be easily incorporated into multiple programs.
Object-oriented programming
OOP
27. The principle of ____________________ states that any methods and properties that other programmers do not need to access or know about should be hidden.
28. A particular instance of an object ____________________ its methods and properties from a class—that is, it takes on the characteristics of the class on which it is based.
29. You can append the name of any Number class method or property to the name of an existing variable that contains a(n) ____________________ value.?
number?
30. You can create an empty object by assigning a pair of empty __________ to a variable name.?
curly braces
{}?